Saturday, August 22, 2009


MUD = Multi-user Dungeon

Online multi-player text games in a sea of flashy graphical games. They came before Everquest, Ultima Online, World of Warcraft, Warhammer Online and Anarchy Online. They all are fantasy worlds in which our virtual selves can, quest, battle and interact with each other. With MUDs instead of the graphics, players paint the virtual world around them only with the game's descriptions and our imaginations. A cooperative effort of builders and individuals. Environments perhaps more immersive than any flashy, loud graphical game.

Every day another MUD (or MUSH, MUCK, or MOO) is being born out of the imagination of its creator. Every day another player discovers the world of multi-user text games. In these environments I and others have spent so much of our times and selves.

What keeps us coming back for more? What keeps us from joining the world of graphical games? These are some of the things I plan to address in this blog in days to come. My intent is to be an aid to the newbie and veteran alike of these things we call MU*.

Welcome! Pull up a chair and let us plan our adventures together.

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